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Old Feb 16, 2006, 08:50 AM // 08:50   #41
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Quote:
Originally Posted by Manic Smile
Frankly if all the "rich" and moderately "rich" players leave simply because their FoW amor isn't "Leet" or that perfect sword can be gotten in a few SF runs good riddence. I mean really how petty is that to decide it's no longer fun because you can't be "better" then someone else at playing the lottery...I mean I spend as much time in game as the next person...I'll put my in game time/gear/money/skill up againts anyone but you don't see me making others feel bad to enjoy it. Grow up people...be you 12 or 55 it's just sad. FYI I left D2 because of all the stupid hacks, griefers and immature morons...tears for a great game ruined by petty people
A: its not about being better, at least not for alot of collectors; its about exactly that; collecting.
people collect cars, cards, musical instruments, silverware, dishes, baseballs, legos, 12-inch vynals, books, pottery, the list goes on. and its not about being better, its about a sense of fullfilment as you improve upon your collection.

B: thank you for making my point.
d2 was ruined by newbcakes who were too damn lazy and incompitent to actually get anywhere in the game themselves (IE the VAST majority of players). these no-skill degenerates used hacks, dupes and other unscrupulous means in which to achieve "00berness," and as much as they pissed me off, i was able to tolerate them...until...
...until blizzard finally listened to those idiots (who coincidentally made up the majority of the D2 population) as they bitched and moaned day after day that it was too difficult to get items that paralleled the quality of those owned by rich legit players (such as myself), and eventually they got their way.
so what happened? virtually every single skilled legitimate player left in diablo2 left, as well as a massive amount of the middle-income players who worked their assess off to make ends meat, only to have their items made worthless overnight due to the incessant bitching of the proleteriate.
and after the exodus of anything with skill, diablo2 was left with a player-base that consisted almost entirely of people who would get laughed at by the kids riding the shortbus.
guild-wars is headed down the exact same path if they make greens of the absolute rarest skins.
while a gold 8 15>50 crystalline would still remain valuable to collectors if it ended up with a green counterpart, its value would substancially depreciate.
i dont have a problem with greens (heck i think the idea behind them is genious) so long as anet allows people of high-low to middle to very high incomes something to strive towards in their respectful fields.


look at it this way; imagine you had played 9 months and countless hours, working on developing your newest set of "uberarmor2000" and all of a sudden, because enough lazy people whined, the game makers decided everyone in the game would get a free set...i dont think you'd be too thrilled.
its kind of like that.
limit greens to craptacular skins and everyones happy; poorer people get their items, richer people get their shiny colors; everyone wins.
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Old Feb 16, 2006, 09:20 AM // 09:20   #42
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Originally Posted by RaabTheGuru
I know I'm not the only one here that remembers back a couple months ago when green items used to actually be worth something. With the new updates introducing TOPK, everyone has easy access to green drops now. Not only that, but people are farming them like crazy 24/7. I have several high end green items that I simply cannot sell at all because the supply now exceeds the demand.
I'm not saying green items should be removed from the game, but the drops rates need to be decreased.

It takes a mere 30 minutes or less in Sorrow's Furnace to kill all the bosses and aquire green items. It takes about an hour for a team of 8 to complete TOPK and obtain 6 or so green drops. Every single major outpost in the game is now flooded with people desperately trying to sell their once-prized green items. Even when turning off the Trade Chat channel, people still feel the need to sell in the All Chat channel, making it almost impossible to find groups to do anything anymore.

Maybe I am the only one that feels this way, but I think the game is really taking a turn for the worse. The PvE aspect of the game has been frozen for some time now, and the new Factions update will fix that, I'm fully aware of that. But for the time being, everyone is bored, and therefore farming the hell out of SF and TOPK.

The reason I see this ruining the game is the fact that there will be millions of green items available to players now. All post-searing warriors will all be using Green axes, swords, hammers and shields. All the characters are going to look like clones. It sounds to me like the game is evolving from a skill based MMORPG with TONS of variety in characters, to a skill based MMORPG/Marketplace with little or no variety between characters.

I still love the game, but I don't want to see it turn into another Diablo 2 type game where every single character looks the same and the only reason 99% of the community is playing the game is to farm for items.
The O.P. is looking at the whole issue of green drops in GW from his own perspective, without considering the perspective of players with a totally different playing style.

After playing 5 different characters completely through this game, doing all quests and missions without being run, there really isn't much left for me to do besides 1) going after elites, 2) helping friends, 3) PvP, 4) farming for money or 5) going after "treasures". Now, I have just about all the elites for each of my characters. I don't like playing PvP. I don't want FOW armour, so I have absolutely no need to spend countless hours farming. So fortunately for me, Anet has introduced two newer areas to the game that are relatively challenging to do (SF and the new UW). In order to make it worthwhile to do these two areas again and again and again, Anet was wise enough to introduce "treasures", meaning the green items, that drop often enough, but not too often.

I and all my GW friends enjoy doing SF and UW again and again, because it is a challenging way to enjoy playing together as a team, and because of the green drops, we actually have a reason to go and do these areas repeatedly.

SF may indeed take you only about 30 minutes to clear out if you are going there with an uber efficient farming team carefully composed of just the right professions and skills, like MM's, etc. But our way of doing SF I think is more fun: we get a full team of friends together forming a rather balanced party (enough healing, enough damage, enough spell interrupting) but we don't care to "fine tune" each profession like all the professional farmers seem to do. So our SF tours take a bit longer, are a bit more challenging, and we have a lot of fun.

Anyway, my main point is: green drops are not just for you farmers who want to do these two areas just for the drops and just to sell them for big money. Green drops are the little treat that makes players like us want to replay these areas again and again.

Edit: An afterthought about the O.P.'s comment that this game will evolve into a collection of clones. Well, there is a great variety of skills for each profession, and a huge amount of skill combinations to try and which are fun to play. So why choose only those 8 skills for a character that everyone seems to insist you take along? Be brave, be creative! I was about to join a barrage team once but left when the party leader told me what 8 skills to equip.

Last edited by coolsti; Feb 16, 2006 at 09:38 AM // 09:38..
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Old Feb 16, 2006, 09:31 AM // 09:31   #43
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Quote:
Originally Posted by RaabTheGuru From the first post in the Thread
I Even when turning off the Trade Chat channel, people still feel the need to sell in the All Chat channel, making it almost impossible to find groups to do anything anymore.

Greens didnt do this Runners did, runners are the reason you cant get groups anywere...


oh and on topic

Not signed....
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Old Feb 16, 2006, 10:35 AM // 10:35   #44
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Not signed, I'm lucky to even get a green at TOPK, 2 hours of play (if you're not in a barrage group) to find out that I don't get a green and gotten 1,5k in cash/drops from the run isn't very rewarding..

Even worse green drop rate..? LOL
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Old Feb 16, 2006, 10:39 AM // 10:39   #45
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LOL!

This thread is a first: the farmers are calling for a drop nerf!

Yeah, many of the greens are pretty worthless (try selling a green hammer), but who cares? Except farmers, that is?

/not signed.

Last edited by Numa Pompilius; Feb 16, 2006 at 10:42 AM // 10:42..
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Old Feb 16, 2006, 10:44 AM // 10:44   #46
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Quote:
Originally Posted by Akhilleus
A: its not about being better, at least not for alot of collectors; its about exactly that; collecting.
people collect cars, cards, musical instruments, silverware, dishes, baseballs, legos, 12-inch vynals, books, pottery, the list goes on. and its not about being better, its about a sense of fullfilment as you improve upon your collection.

B: thank you for making my point.
d2 was ruined by newbcakes who were too damn lazy and incompitent to actually get anywhere in the game themselves (IE the VAST majority of players). these no-skill degenerates used hacks, dupes and other unscrupulous means in which to achieve "00berness," and as much as they pissed me off, i was able to tolerate them...until...
...until blizzard finally listened to those idiots (who coincidentally made up the majority of the D2 population) as they bitched and moaned day after day that it was too difficult to get items that paralleled the quality of those owned by rich legit players (such as myself), and eventually they got their way.
so what happened? virtually every single skilled legitimate player left in diablo2 left, as well as a massive amount of the middle-income players who worked their assess off to make ends meat, only to have their items made worthless overnight due to the incessant bitching of the proleteriate.
and after the exodus of anything with skill, diablo2 was left with a player-base that consisted almost entirely of people who would get laughed at by the kids riding the shortbus.
guild-wars is headed down the exact same path if they make greens of the absolute rarest skins.
while a gold 8 15>50 crystalline would still remain valuable to collectors if it ended up with a green counterpart, its value would substancially depreciate.
i dont have a problem with greens (heck i think the idea behind them is genious) so long as anet allows people of high-low to middle to very high incomes something to strive towards in their respectful fields.


look at it this way; imagine you had played 9 months and countless hours, working on developing your newest set of "uberarmor2000" and all of a sudden, because enough lazy people whined, the game makers decided everyone in the game would get a free set...i dont think you'd be too thrilled.
its kind of like that.
limit greens to craptacular skins and everyones happy; poorer people get their items, richer people get their shiny colors; everyone wins.

100% Agreed!!!
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Old Feb 16, 2006, 10:50 AM // 10:50   #47
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So what skins are left? Earth orr staff, Serpent Axe, Tribal Axe, Fellblades, Crystallines, Swamp Clubs, White Scythes, Storm Bows, Eternal Bows, Dragon Bows, what else?
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Old Feb 16, 2006, 10:57 AM // 10:57   #48
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Pah in stead of nerfing the drops bloody increase them...

done 10 runs in 4 days and on none of them i have had even 1 green drop for me while my teammates got sometimes 2 or even 3 of the little buggers... can tell you that its getting somewhat non funny.
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Old Feb 16, 2006, 11:05 AM // 11:05   #49
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Quote:
Originally Posted by RaabTheGuru
Actually, they were meant to be rare. They're meant to be the best weapon in the game
Some are almost identical to collector's items, so obviously collector's items were meant to be rare as well, so let's nerf collector's.

Oh hey, Forge armor is the best armor in the game stat wise, MAKE DROKS ARMOR RARE DROPS!
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Old Feb 16, 2006, 11:13 AM // 11:13   #50
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did u ever think mabey it was Anets intentions E.G

for SF u need 2 get to the warcamp, so u need to be experienced (groups there r very strict on how experienced u r, from my exp) have the correct build, armour etc,

there is like 2 builds for TOMBS u got the 6 people build, with a MM, u got the orozar(mispelled i know) quest build BUT with TOMBS every1 can go there r BARRAGE teams (rangers who can normally find it hard 2 find a GOOD group in SF), mesmers r wanted for the wurms and darknesses.

also now u get the newer people who dont have the money that u or I that farm for greens, and they complain

"how come i cant get group, i want Ragos flame staff!"

so Anet (imo) opened the new tombs for any1 who has been ascended making ALOT more people happy, u get more greens, (if u aint scammed) all in all i think

TOMBS prices, are falling e.g victos sword USED to be worth 40-70k a few weeks ago, now you can pick one up for 25k, victos axe is getting cheaper as well as bulwark.

now when TOMBS has been farmed to point were u CAN pick up EVERY green for 10K then the questions;

"now where do i farm TOMBS is all but useless the items arent really worth much and 1!!! hour F^^k that"

were will they go SF back to the scheme of things, and the prices will raise again e.g. mabey ragos flame staff will b 100k again (bought mine for 60k) and other such items.

its all comes down to patience and when all the hype clears from TOMBS

well thats wat i hope
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Old Feb 16, 2006, 11:24 AM // 11:24   #51
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When fancy items first come out, they're uncommon and everyone wants one. Demand exceeds supply and drive prices up. Then everyone jumps on the band wagon and start farming these items, and now the market is flooded with them, driving the prices down. You get these items to sell, to make money, and like all business just accept the competition.



Don't nerf the drop of green items because I want one. I want to earn one of these, but I don't want to earn it by farming griffons/hydras/etc. so I could buy one for an extortionate amount of gold from a farmer. I want to be able to go into, say, ToPK and come out as a winner with a treasure. A little souvenir for something I've achieved. The 'Villainy of Galrath' quest was one of the longest and challenging one I've done, and even now in Southern Shiverpeak, I still carry and use that reward sword. To some of us, these type of items mean more than just a way to make money. Nerf green drops just so farmers can sell their precious wares at high prices? No!

/not signed.
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Old Feb 16, 2006, 11:24 AM // 11:24   #52
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Quote:
Originally Posted by PhrozenFetus
What I dislike is the gaming company trying to regulate the economy in anyway. I don't recall any game I have played so far (too many mmorpgs to count) try and regulate the economy like anet does. Traders, collectors, greens... these all have an effect on the economy.
I agree completely.

Quote:
Originally Posted by RaabTheGuru
The point where you stop playing the game for >>FUN<< and start playing it to increase your net worth; be it gold or items, that point is where you should look into a different game. You can't honestly tell me that farming the same area over and over and over again endlessly constitutes as fun. If so, then maybe it's time to get outside.
You can't honestly tell me (in bold type..feel like i'm being chastised) that you know what constitutes fun for ANYONE other than yourself. I absolutely hate when people start trying to tell other people what they think and feel. That is one of the most annoying habits to have.
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Old Feb 16, 2006, 11:37 AM // 11:37   #53
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Quote:
Originally Posted by Loralai
You can't honestly tell me (in bold type..feel like i'm being chastised) that you know what constitutes fun for ANYONE other than yourself. I absolutely hate when people start trying to tell other people what they think and feel. That is one of the most annoying habits to have.
I agree some people think stamp collecting is fun, others find hunting fun.
FUN means something completely different for everybody.
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Old Feb 16, 2006, 11:52 AM // 11:52   #54
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I have been playing since september. Casual like, taking my time to do things how I want to exploring the area for a while before moving on. Just 2 days ago, I decided to see what was up with this quest in grenths footprint. So I grabbed a bunch of henchies and fought over. On my way to this Galen Trask person that I was supposed to find, I ran across this sign for an area that I hadn't heard of. I didn't want to rezone unless it was a town, so I asked someone on my friends list. I think they didn't realise what I was asking because it took a full minute for them to tell me that Deldrimor War Camp was an outpost.

Does it make me a n00b for not knowing? I don't think so. I was exploring since I have beat all the missions. Am I a casual player because I hadn't made it there after playing for 5 months? I hope not. I play for 2 hours a day on average. I just don't want to rush things. I'd like to take my time and enjoy something rather then ever feeling like it is a chore.

I did the afore mentioned quest for Galen trask. It took me hours to do because I had never been there and there is no map other then those that people have made. Not a single one of my little henchie buddies died, because I took it that slow, lol. Yesterday I did Kilroy "dont remember" with a friend. They suggested when we were done that we clear out Grenths Footprint of some bosses. I got my very 1st green item drop. Gorrels Staff, I can't use it, but it still makes me very happy to have.

I am not a farmer. Why in the heck should it be even harder for me to find nice things? In 470 hours of play time I have never had a black dye drop. I am unlucky already. If they nerf anything else I won't get anything at all.

Sorry to all you farmers who can't sell things for as much, but I can't afford to buy from you, so how else will I get anything then to wait for a fantastic drop.
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Old Feb 16, 2006, 11:54 AM // 11:54   #55
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ANet the gaming alternative to Alan Greenspan... controlling the economy to further stabilise growth, inflation and unemployment.

Love any items for me its not the money but the way it looks... dont care if I paid for an item and then it drops because ANet brought out a green version or increased the drop rates...

This thread was started based on the person that COULDN'T sell his/her green items because they dropped to much. Geez isn't that the worse case of whinging about not being able to make a buck... get over it. I say drop more and get the farmers out of the game... and have the real gamers stay and play the game it was meant to be played.
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Old Feb 16, 2006, 12:00 PM // 12:00   #56
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Any possibility that Anet did this intentionally to drive down the seriously over-inflated prices of Greens???

Also noticed that most people are complaining about being scammed buying or selling greens, could this have led to a greater drop rate thereby leading to lower prices and smaller chance of being scammed????
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Old Feb 16, 2006, 12:10 PM // 12:10   #57
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Quote:
Originally Posted by Akhilleus
A: its not about being better, at least not for alot of collectors; its about exactly that; collecting.
people collect cars, cards, musical instruments, silverware, dishes, baseballs, legos, 12-inch vynals, books, pottery, the list goes on. and its not about being better, its about a sense of fullfilment as you improve upon your collection.
If it's truely about collecting then the value of your collection means nothing...I have a collection of sea shells that I value over all my complete sets of 80's baseball cards but I can tell you which one is worth more in cash...if you're really a collector and not just trying to show off, greens could be candy drops and you'd still do it. Sounds more like it's collecting all the expensive drops so see previous rant.

Quote:
Originally Posted by Akhilleus
B: thank you for making my point.
d2 was ruined by newbcakes who were too damn lazy and incompitent to actually get anywhere in the game themselves (IE the VAST majority of players). these no-skill degenerates used hacks, dupes and other unscrupulous means in which to achieve "00berness," and as much as they pissed me off, i was able to tolerate them...until...
...until blizzard finally listened to those idiots (who coincidentally made up the majority of the D2 population) as they bitched and moaned day after day that it was too difficult to get items that paralleled the quality of those owned by rich legit players (such as myself), and eventually they got their way.
I played that game constantly...I've had every class past 90 and was up to the middle of 98 on my Druid(completely lagit no running/rushing/hacking)...had about every unique(I say this just to add some validity to my statement, take it as you will) through playing. I played till the hacks made it pointless...I tell you right now if they kept the hacks out they could have made golds pop out of everything and I'd still have played, it wasn't about other people having better items it was about the imbalance and the griefing from aholes.




Quote:
Originally Posted by Akhilleus
look at it this way; imagine you had played 9 months and countless hours, working on developing your newest set of "uberarmor2000" and all of a sudden, because enough lazy people whined, the game makers decided everyone in the game would get a free set...i dont think you'd be too thrilled.
its kind of like that.
limit greens to craptacular skins and everyones happy; poorer people get their items, richer people get their shiny colors; everyone wins.
Who cares if they have something that looks like what you are trying to collect, it's about knowing you have the collection that matters to a true collector not being able to wear your collection in public and having everyone know your wealth on sight. So in that mindset greens have done nothing...perfect golds still allow plenty of time/money sinks for true collecting.
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Old Feb 16, 2006, 12:12 PM // 12:12   #58
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Quote:
Originally Posted by jimmy_logic
ANet the gaming alternative to Alan Greenspan... controlling the economy to further stabilise growth, inflation and unemployment.

Love any items for me its not the money but the way it looks... dont care if I paid for an item and then it drops because ANet brought out a green version or increased the drop rates...

This thread was started based on the person that COULDN'T sell his/her green items because they dropped to much. Geez isn't that the worse case of whinging about not being able to make a buck... get over it. I say drop more and get the farmers out of the game... and have the real gamers stay and play the game it was meant to be played.
AMEN! And I really don't care if I seem intolerant to counter views of this.



Quote:
Originally Posted by unienaule
So what skins are left? Earth orr staff, Serpent Axe, Tribal Axe, Fellblades, Crystallines, Swamp Clubs, White Scythes, Storm Bows, Eternal Bows, Dragon Bows, what else?
Swamp Clubs = Ram Skin?

Last edited by Manic Smile; Feb 16, 2006 at 12:23 PM // 12:23..
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Old Feb 16, 2006, 12:24 PM // 12:24   #59
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I don't agree at all.

I'm either really unlucky or just too greedy, but not getting a single green from 1 tombs run, is just gay. 2 hours of hard work, I belive anyone should deserve a green.
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Old Feb 16, 2006, 12:36 PM // 12:36   #60
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Quote:
Originally Posted by JediKnight
Any possibility that Anet did this intentionally to drive down the seriously over-inflated prices of Greens???

Also noticed that most people are complaining about being scammed buying or selling greens, could this have led to a greater drop rate thereby leading to lower prices and smaller chance of being scammed????
Actually, when I think about it, I don't even see why there even is a market for green items in the first place. What is the point of buying a green item from someone? The only real satisfaction in getting such a rare item is when you go out and get it yourself!

So far in all my GW hours I never have bought an item or weapon from another human player. I have found all my weapons myself, with the exception of a few trades with my wife who also plays GW. Neither have I ever sold a green item. Anything I already have or do not want I just give away to a friend in the party for free.

I don't believe that the point of green or other rare items is to reward die hard farmers with a high selling price so they can make a lot of money. They are simply a reward that you get at random, and at best should struggle for.
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